Technical Aspects
Life of Bees features various custom C# scripts that allow the user to interact with the game with keyboard presses, buttons and more. C# scripts also handle the perspective switch from farmer to bee, the light effects, and spatial audio. Particle systems enhance the smokey pesticide effect.
I modeled and animated the bee's body and its movements by hand in Autodesk Maya. Some other custom assets were created in Blender, and some were purchased online. The farmer is an animated character from Mixamo.